Every GLSL course goes from "here is how you save a file in a text editor" to "the idea in projective geometry is to replace points in a space with lines passing through the origin in a space which is one dimension higher" so unutterably fast it makes my head spin 😞
      …in reply to @404boyfriend
      I just want like a slightly more gentle ramp-up into the super-abstraction layer. Are there any courses that teach GLSL/shaders in a FE/designerly context? Think "3D For Designers" but "Shader Language for UI Developers"...?