Every GLSL course goes from "here is how you save a file in a text editor" to "the idea in projective geometry is to replace points in a space with lines passing through the origin in a space which is one dimension higher" so unutterably fast it makes my head spin 😞
I just want like a slightly more gentle ramp-up into the super-abstraction layer. Are there any courses that teach GLSL/shaders in a FE/designerly context? Think "3D For Designers" but "Shader Language for UI Developers"...?
This night started out with a
@nodeschool
shaders course to pass the time and now I'm straight up reading through a Penn Engineering CIS course PDF on projective geometry. See you on the other side 😕🐰
I set off down the road of learning shaders because I wanted to build cool interactivity for the web and all I've actually done is talk myself into going back to school to get a CS degree
